R-01
Games & Learning
How play produces understanding that instruction alone does not — and how to measure it without flattening it.
We study what people actually take away from a game, as opposed to what a designer intended to teach. That covers transfer of skill, conceptual change, motivation over long play sessions, and the difference between knowing a rule and having internalised a system.
Methods here run from classroom deployments and pre/post instruments to instrumented builds that log decision traces, paired with interviews that explain what the traces cannot.